For example, putting small stockpiles of prepared food, drinks and mugs/goblets near your dining hall means dwarves don't have to go between your farm/food stockpiles and your dining hall as much. Minimising distance between things means less pathfinding. In the case of your war cardinals, locking them in a cage that's linked to a lever could allow you to release them all at once when needed. Using a pasture behind a locked/pet impassible door or drawbridge can also minimise the pathfinding they do. Locking them in a cage will completely stop them from doing this, though I believe they will no longer breed. Blocking access to them with a locked door, raised drawbridge or even walling them off entirely will reduce the amount of pathfinding dwarves need to do through them. Additionally, you can paint dead-end rooms as ow or estricted areas to help it skip over these. Painting main corridors, stairways, and routes through your fort as igh traffic areas will help the pathfinding algorithm find the fastest routes through. Designate high, low and restricted traffic areas (esignations -> to selected traffic area painting, then select ow, ormal, igh or estricted before painting) to aid in pathfinding.Using (uppercase) UHKM when selecting an emark site to shrink the size to 3x4 (75% of the size), 3x3 (~55% of the size) or even smaller can help limit the amount of pathfinding that needs to be done. Embarking on a smaller site means a smaller area for pathing.The smaller the area to path through, the closer everything is, the more you designate traffic areas, the better your framerate will be. In a late fort with 200 dwarves (and as many animals), with all caverns open and a complicated layout, there's a huge amount of pathfinding that needs to be done. In terms of things that've worked well for me, I've found that focussing on minimising pathing helps the most with increasing framerate. The steam release almost certainly won't include any changes to improve framerate. There's a page on the DF wiki with plenty of tips for improving framerate:
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